…the block? *chuckle* Cue the cyber jokes? Yea, let’s start this slightly off the topic… and then get back on topic. I do wonder whether or not cyber occurs more often in MMOs or chat rooms or IMs. That’s another blog post at the very least though. It’s neat Everquest 1 is still around. It’s going on 10 years old…. and I’m having fun playing it again. Though, it’ll be interesting to see if I still have fun when the free time runs out.
This was pretty neat to look at.
And there was an article on Boston Globe featured on GUComics today that sort of seems appropriate to include in here. It seems that even though MMOs have been around for awhile; we, as a society, don’t know what to do with them when they affect social (face to face) interaction.
It’s also interesting to learn that there’s been no studies of video games/computer games involving adults.. or at least not enough for the psychiatrist in the article to mention.
Also, he said the average age of gamers is 30. I wonder if that means it’s mostly one generation right now? Not saying limited to just one generation; but, it sounds like when the computer became widely available compared to when games came out might have some effect on who is most interested. I’d be curious to know how many of the gamer population having trouble with their gaming time is actually ashamed of what they are doing. I wonder if shame is just the best way to explain the problem right now. “You wouldn’t understand” or “I don’t know how to explain” doesn’t automatically translate to “I’m too ashamed to talk about it, let’s talk about my porn habits instead.” (If you haven’t read the article yet, maybe you want to now?)
This is more research I’ll be looking forward to seeing done, or maybe doing in a few years or so!
While I wasn’t surprised that WoW was mentioned in the article I was surprised that EVE Online was. Also wasn’t surprised that Everquest 1 or 2 weren’t mentioned. Based on that, I’d also be interested to know how other countries view computer/MMO games. Are they more or less acceptable? Are a smaller proportion of the population playing them? If so, are they more likely to suffer problems than in this country? Last I knew, Lineage 1 and 2 had more players than WoW… but no one hears about that because it’s not in the U.S.